John Feil is a game industry veteran whose duties have spanned from Quality Assurance, to Technical Writing, and finally to Level Designer and Designer. He's worked on such titles as Star Wars: Jedi Starfighter, Star Wars: Battle for Naboo, Microsoft Flight Simulator, Forza Motorsports and Justice League: Heroes.
John has written a book called "Beginning Game Level Design", is a member of the board of directors for the International Game Developer's Association, a member of the Board of Advisors for the Game Developer's Conference, the Chairperson for the IGDA Credits Committee, and was so busy he didn't have a chance to update this site for well over three years.
John also maintains a blog on this site, where he talks about game design and comic books, showing just how much of a geek he really is.
To contact John, send an email to:
john
@
gamefeil.com
email broken up to confound spammers: my apologies for not giving an easy link.
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